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Prepare to Drop September 22nd, 2009
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Developer(s)
US Date Released
September 22nd, 2009
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Halo 3: ODST, formerly known as Halo 3: Recon, is a First Person Shooter video game exclusively developed
on the Xbox 360. It is currently being developed by Bungie, LLC., and published by Microsoft Game Studios. ODST is set to be released on September 22nd, 2009 [2].
Taking place in the Kenyan port city of New Mombasa, ODST follows a squad of elite Marine Orbital Drop Shock Troopers during the Covenant invasion of Earth on October 23rd, 2552 [3]. Knocked off course due to the Mombasa Slipspace Incident, these six Marines fight through the waste-filled and destroyed streets in order to link up and to destroy and evade the
Covenant occupation force in the city.
ODST is a campaign expansion and prologue to Halo 3 which will fill in details of what happened in Southeastern Kenya from Halo 2 and Halo 3 [4]. An official five-part prequel comic, Helljumper, was released in the months following up to and after the release of ODST starting in July [5], and ending in November [6]. A multiplayer beta of Halo: Reach [7], recently announced at E3 2009, will be included with ODST.
Known Information
Halo 3: ODST has been known to be in the pre-production phase since January 2008.[12], four months after the release of Halo 3; and was referred to as Halo 3: Atlas [12]
Bungie has confirmed that the game will be a first-person shooter, like the previous three Halo titles, and that
Christian Allen is working on a completely different project within Bungie. Bungie also confirmed that the player will take
the role of a surviving Marine, that the game is set in the ruins of New Mombasa, Kenya; and that it will be released on September 22nd, 2009, and that it is the last known Halo project related to the Halo
trilogy they are working on. In another interview with a number of different gaming sources, they revealed key information
about the game: ODST will be on a standalone disk, it will "include some new multiplayer maps, some of which will
be a part of the Mythic Map Pack," and it will run on the updated Halo 3 engine. Bungie has also stated that it will be compatible with the Halo
3 multiplayer, provided they have the Mythic Map Pack and ODST. Saved films, and Screenshots will be making a comeback aswell.[13]
ODST has been described as "returning players to familiar grounds on a vital top-secret mission". ODST's
gripping story, co-operative campaign and new multiplayer content will have Halo fans 'Preparing to Drop' in Fall 2009". The
game is shipping at the full-retail price of $60, even though it is believed that the game's campaign will only run three
to six hours[14]; however, in one of their weekly updates, Bungie expected that the campaign will last between three and five hours.[15]. Over the course of development of Halo 3: ODST, Bungie has expanded it to more of a full game, rather than
the expansion that was planned [16]. This includes a campaign length closer to the size of Halo 3 in terms of average hours from start to completion,
to the Firefight mode which was revealed at E3 2009. While previously stating that ODST wasn't going to be priced like
a normal game, the increased depth added into the game was the cause for the $60 USD pricetag [17].
As of E3 2009, Bungie employees (such as Brian Jarrard and Curtis Creamer) have stated that development on the game of Halo 3: ODST is already completed, and that the footage shown at the
convention was from the final build/retail copy of the game [18][19].
GAMEPLAY
ODST has the main protagonist, The Rookie, searching for beacons across the city of New Mombasa.[20] It is up to the player how they get to the specific location, and in what order, giving a very open-world feeling to
the game; something for which the main trilogy has been criticized for, due to its linear gameplay style. It's likely that
these "beacons" are drop pods with a locating device on them. Finding one of these objects sends the player back in the game
to find out what happened to one of his five squadmates (Buck, Dare, Dutch, Romeo, and Mickey).[20] Once you go back in time for a short period, you will take control of the player for around thirty minutes, and play
the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path
of the linear gameplay that has been common throughout the original trilogy of Halo.
Due to the fact that you are playing as an Orbital Drop Shock Trooper, you will not be using the shielding or the motion tracker featured on the MJOLNIR Battle Armor suits. The Rookie and his squadmates will also lose the ability to dual-wield weapons, such as the M7/Caseless Submachine Gun or the Type-25 Directed Energy Rifle.
On the other hand, you will receive a Personal Digital Assistant (PDA), which will likely give waypoints, mission objectives,
and information which will help the player.[20] In addition to the PDA, the Rookie will also have a new "visual mode" known as the Visual Intelligence System, Reconnaissance (or VISR), which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects;
green outline for allies, red outline for enemies, and yellow outline for important objects. Also the squad has two new weapons,
the M7S Submachine Gun and the M6C/SOCOM, which the protagonist and most of his comrades land with in Mombasa during the initial drop.
As stated by Bungie in the January 23rd Weekly Update, the Sangheili will not be appearing at all in ODST.[21] By December 2008, the game was "representational", meaning that players could experience the game from start to finish,
albeit in an unfinished state. The entire Bungie staff was pulled from other duties to play through the game and offer feedback.
Among the unfinished elements was the lack of finished dialogue delivered by voice actors; storywriter Joseph Staten filled in placeholder audio. [22] Bungie's audio director Martin O'Donnell will contribute music for ODST, as he has done for the previous Halo games. Due to ODST's shift to a
new protagonist, O'Donnell created new music that was a homage to Halo, though was taken in a new direction. [23]
[edit] Halo 3: ODST Campaign Levels:
[edit] Opening Scroll
Shown after the Bungie and Microsoft Game Studios logos, and before the main menu, is an opening scroll
The year is 2552 |
Humanity is at war with the alien alliance known as "The Covenant".
We are losing.
The Covenant have burned our worlds, killing billions in their genocidal campaign.
Earth is our last bastion - a carefully guarded secret.
But not anymore.
A Covenant carrier has breached Earth's defenses and attacked the African mega-city, "New Mombasa".
Initial reports confirm major damage and heavy civilian casualties.
Now military leaders of the "United Nations Space Command" have prepared their response...
Teams of "Orbital Drop Shock Troopers" are ready to assault the carrier from Navy ships in low orbit.
This is a near-suicide mission.
But these troopers are the best of the best.
And saving New Mombasa could be the most important mission of the war... |
[edit] The Drop
GySgt. Buck and Capt. Dare arguing.
- "The Navy put up a good fight."
- —Private First Class Michael Crespo.
- "'Course they did. It's Earth."
- —Corporal Taylor Miles.
- "Better late than never."
- —Lance Corporal Kojo Agu.
The game begins on a UNSC warship orbiting high above New Mombasa, Kenya on Earth at about 4:00pm (16:00 military time) on October 23rd, 2552 [3], where the majority of the Squad is relaxing around a holo-table displaying the Prophet of Regret's Assault Carrier hovering near the Orbital Elevator. Corporal Taylor "Dutch" Miles, Lance Corporal Kojo "Romeo" Agu, Private First Class Michael "Mickey" Crespo, and Lance Corporal "Rookie" are resting in the back, Romeo jokingly remarks how the Navy only put up a good fight until the Invasion of Earth and still managed to allow a Covenant carrier to slip by the Orbital Defense Grids high above the planet, to which Dutch criticizes Romeo for, stating that they left the lone ship for the Marines to infiltrate. Shortly after, the ship is put on alert when their team leader, Gunnery Sergeant Edward Buck, enters the room with an attractive Naval Intelligence operative named Veronica or "Dare". Romeo quickly responds to them entering the room with "hello, beautiful", which caught the attention of Buck,
ordering them to their SOEIV "Drop Pods".
Walking to the armory nearby, Buck is stopped by Veronica who talks about the men in his squad being replacements, to which
they go on about the small numbers of combat-experienced Marines they have to lead into combat. Conflicted about what she
likely told him prior to entering the room, Buck attempts to protect his men by confronting his previous romantic interest
about the Assault Carrier being a more vital concern than her covert mission. Dare reminds them they have orders to follow,
and that she should be referred to her rank of Captain, in keeping with military regulations.
Buck directs the Captain to their pods, when Romeo asks about her; obviously angry about the mission, Buck confronts the
curious Lance Corporal, informing that she is their "new boss". He gives a short speech to his men, and hands a SRS99D Sniper Rifle to Romeo, confusing him and his teammates about the Assault Carrier mission they were previously given by the Admiralty.
Proceeding to enter their pods, Romeo hits the Rookie across the head with the stock of his rifle (the player then transitions
to a first-person mode) while still in his pod, Dutch pushes Romeo out of the way and hands the F.N.G. an M7S Caseless Submachine Gun; the Rookie's pod is then shut closed, spun around, and lowered into the launch bay to begin drop preparations.
The Rookie approaches the Assault Carrier.
- "Troopers, we are green, and very, very mean!"
- —Gunnery Sergeant Edward Buck.
Marine forces are informed by Dare that the Covenant Army is massing beneath the carrier near the Mombasa Orbital Elevator for an organized retreat. Dozens of Orbital Drop Shock Troopers are launched into Earth's atmosphere in a coordinated drop to infiltrate and capture the Prophet of Regret aboard the Assault
Carrier. They pass by a few destroyed Frigate-type ships in orbit around the elevator, and begin to enter cloud cover above the city. After a flash forward (as shown by
a brief white flash), the Captain orders the squad to adjust their trajectory and drop locations on her order, which launches
the Marines way off of their intended course.
Before the Marines can ever deploy the internal parachutes, the invasion forces have already evacuated inside the carrier.
Dutch picks up a radiation alert in his pod, and the Assault Carrier proceeds to enter Slipspace. The slipspace rupture generates a devastating shockwave, while the UNSC In Amber Clad (FFG-142) enters the rupture provided by Regret's flagship. An EMP blast emitted by the rupture causes the Marine assault
force to lose power in their SOEIV Pods, throwing them all over New Mombasa.
[edit] The Rookie Awakes
Six hours after being knocked unconscious by the impact of Mickey's pod and a violent landing into the side of a building,
the Rookie finally wakes up at 10:02pm (22:02 Standard Military Time), to the noise of a Type-52 "Phantom" Troop Carriers flying low above the city. After regaining his situational awareness and waiting for the passing phantom to go by, the Rookie
arms the four explosive bolts located in all four corners of the door to exit the pod. With the door removed from the pod,
the Rookie jumps a few meters down into the streets below, completely draining his stamina and injuring him slightly. After
combing the area for medical supplies, he regains his health, and proceeds to find his squad.
Located only a few minutes away from the Rookie's location is a small area patrolled by at least two Covenant squads (one
Jiralhanae and four Unggoy each); this is where the Rookie spots a ringing data terminal shortly after defeating both of the
squads using his limited arsenal of suppressed weaponry. This ringing data terminal hooks him up with the Superintendent, a 2nd Generation dumb A.I. responsible for the infrastructure of the city. This A.I. provides data unlocked by their commanding
officer, Dare, a long time before he encounters the terminal. Complete with maps and notable locations throughout the city,
the Superintendent begins to aid this young Marine in his mission.
As the Rookie finds certain clues about his squadmates, the game's perspective shifts to each respective ODST. Six hours
earlier, Gunnery Sergeant Buck lands safely and makes radio contact with Dare, who is stuck in her HEV. Aided by two marines,
Buck attempts to fight his way to her position, but when he gets there she is gone. He encounters a Huragok that is holding Dare's helmet in one of its tentacles and begins to investigate him, both mistaking it's curiosity for hostility,
Romeo snipes it from afar. The two regroup and Romeo informs the Gunnery Sergeant that Dare is dead. At the same time, the
Superintendent records via a hidden video camera of where Dare's helmet ends up being tossed by the Huragok's explosion, where
the Rookie would later find it.
Dutch and Mickey meet up and work to defend an ONI base. After leading Marines to a rally point, they destroy the bridge leading to the base, but are forced to fall back when the
Covenant use Phantoms to land troops around the base. They fall back inside and continue to fight using an AIE-486H Heavy Machine Gun. Eventually they evacuate via Pelican and remotely detonate the ONI base, denying it to the Covenant.
However, they are shot down on a rooftop and make radio contact with Buck and Romeo, who fight their way to the rooftop
and defend it against Phantoms and Banshees with missile pods, machine guns and rocket launchers. However, the Covenant then
land troops on the rooftop. The ODSTs manage to fend them off using heavy weapons, but Romeo is seriously wounded by a Brute Chieftain before the latter ends up getting taken down by the combined effort of the other three ODSTs.
The ODSTs manage to stabilize Romeo with biofoam. They then proceed to hijack a Phantom and a Banshee to escape the city, blowing past enemy Banshees and even a Scarab while doing so, but notice the increasing number of phantoms and aircraft heading towards where the Slipspace crater was.
However, shortly after Buck discards his Banshee and boards the captured Phantom, he remembers where Dare is and orders them
to turn back.
Meanwhile, the Rookie finds Dare in sub-level nine of the Superintendent's data hive. Dare explains that she discovered
that the Huragok were actually enslaved by the Covenant and were forced to work for them against their will. She also reveals
that she has found one which can help the humans, but unfortunately a large force of Covenant is in the way. She explains
that this was why she requisitioned their squad on her own mission; it would have been suicide to go alone and she needed
backup. The two humans fight their way to the Huragok, Vergil, and eventually made contact with Buck. They escaped the data
core and fought though hordes of Covenant troops before reaching the surface. The group reached an elevator that takes them
to the interstate highway and when they reach the top, they notice dozens of Covenant ships in the sky. Buck explains, saying
that he has a Phantom waiting in a scrapyard and ready to pick them up once they reach there. Vergil powers up an Oliphant which Dare shortly enters to drive it, while been escorted by the Rookie and Buck in a Warthog and later a Scorpion tank.
However, more Covenant ships start entering the city and begin the process to start glassing the local area to uncover
the portal to the Ark. Buck freaks out; claiming it's Reach all over again. After a Scarab scores a direct hit against the Oliphant, the group was forced to change plans, abandon their vehicles, and
hide inside a building where marines previously held before their death.
After fighting waves of Covenant troops, including a Brute Chieftain and a Wraith, the captured Phantom arrives. But when
the group attempts to board it, a Covenant Carrier appears just over their position and begins charging its glassing beam.
Vergil becomes frightened and attempts to flee, but Buck and Dare push and shove Vergil inside the Phantom, and manage to
do so in the nick of time before the Carrier's beam glassed the area. The squad then watch the Covenant glass New Mombasa,
slowly uncovering a massive Forerunner artifact.
A month later, Admiral Hood gives Sergeant Major Johnson clearance to interrogate Vergil. Dare warns Johnson to be careful. As they enter the room, Vergil is in the process of accessing
the Covenant battle net. Johnson tosses the Engineer his lighter, surprising others in the room and causing them to yell in
protest; they are concerned about the delicate nature of Vergil. The Engineer catches the lighter smoothly. Speaking of the
Covenant excavation in Africa, Johnson confidently tells Vergil, "You're gonna tell me exactly what they're looking for. And
then, you're gonna help me stop 'em." Vergil raises the lighter, flicking it open, and lights the cigar that Johnson just
placed in his mouth. The Engineer is complicit, perhaps even friendly with the humans.
An additional scene plays upon completing the game on the Legendary difficulty. The Prophet of Truth is seen in the chamber that houses the Superintendent's core, smiling as Engineers uncover an extensive Forerunner complex
beneath the earth. There is no clear indication whether this structure is part of the previously uncovered portal generator
or something else entirely.
Multiplayer
Firefight
- Main article: Firefight
- "Built on top of Halo 3: ODST's campaign, Firefight is a cooperative game mode that lets you and up to three
of your friends put your skills to the ultimate test. It allows you to jump straight into the heart of Halo and experience
traditional Halo sandbox encounters with a new, high octane twist. Though you’ve squared off against most of the enemies
you’ll face in Firefight before, you’re not going to be able to rely on your past experiences alone to guide you
through all of the action. In Firefight, even the most "harmless" enemy can become a dangerous threat when you’re low
on ammo, low on lives, and have your back against the wall. Throw gameplay modifying skulls into the mix and you'll find that
the combat can become even more interesting and intense."
- —Bungie.net: Drop Into Firefight
Firefight, a brand new feature to the Halo franchise announced at E3 2009, is a cooperative campaign gameplay mode.
Four players over Xbox LIVE or System Link play to complete a series of Human vs. Covenant matches. All features from the
Campaign Scoring, as well as skulls, achievements, and leaderboards of Halo 3, will be featured in ODST.
Due to a technical issue, Firefight is relegated to an invite-only game, as opposed to a matchmaking system used by previous
installments in the series [24]. Fans who have spoken to Bungie employees on this matter have allegedly stated that the matchmaking function would
have taken an additional six months to create for ODST [25].
Known Maps
Below is a list for confirmed and rumored maps for ODST's Firefight mode:
Map Packs
All map packs (Heroic, Legendary, and Mythic) will be available for those who haven't already purchased them over Xbox LIVE Marketplace [26]. In addition to the other map packs, an additional map pack will be featured in the ODST package. These maps
are currently known as Citadel, Heretic, and Longshore.
While previously confirmed to only feature a Campaign element as the only gameplay mode, the second disc in the ODST
box will contain all of the maps, which you will be able to play directly from there, without having to download the maps
to your Hard Drive and starting Halo 3 [16].
The Drop
The game begins on a UNSC warship orbiting high above New Mombasa, Kenya on Earth at about 2:00pm (14:00 military time) on October 23rd, 2552 [3]; where the majority of the Squad is relaxing around a holo-table displaying the Prophet of Regret's Assault Carrier hovering directly near the Orbital Elevator. Corporal Taylor "Dutch" Miles, Lance Corporal Kojo "Romeo" Agu, Private First Class Michael "Mickey" Crespo, and Lance Corporal "Rookie" sleeping in the back, jokingly remarking how the Navy only put up a good fight until the Invasion of Earth and still managed to allow a Covenant carrier to slip by the Orbital Defense Grids high above the planet, to which Dutch criticizes Romeo for, stating that they left the lone ship for the Marines to infiltrate. Shortly after, the ship is put on alert when their team leader, Gunnery Sergeant Edward Buck, enters the room with an attractive Naval Intelligence operative named Veronica or "Dare". Romeo quickly responds to them entering the room with "hello, beautiful", which caught the attention of Buck,
ordering them to their SOEIV "Drop Pods".
Walking to the armory nearby, Buck is stopped by Veronica who talks about the men in his squad being replacements, to which
they go on about the small numbers of combat-experienced Marines they have to lead into combat. Conflicted about what she
likely told him prior to entering the room, Buck attempts to protect his men by confronting his previous romantic interest
about the Assault Carrier being a more vital concern than her covert mission. Dare reminds them they have orders to follow,
and that she should be referred to her rank of Captain, in keeping with military regulations.
Buck directs the Captain to their pods, when Romeo asks about her; obviously angry about the mission, he confronts the
curious Lance Corporal, informing that she is their "new boss". He gives a short speech to his men, and hands a SRS99D Sniper Rifle to Romeo, confusing him and his teammates about the Assault Carrier mission they were previously given by the Admiralty.
Proceeding to enter their pods, Romeo hits the Rookie across the head with the stock of his rifle (the player then transitions
to a first-person mode) while still in his pod, which Dutch pushes him out of the way, handing the F.N.G. ("Fucking New Guy"
in military terminology) an M7S Caseless Submachine Gun; the Rookie's pod is then shut closed, spun around, and lowered into the launch bay to begin drop preparations.
Marine forces are informed by Dare that the Covenant Army is massing beneath the carrier near the Mombasa Orbital Elevator for an organized retreat. Dozens of Orbital Drop Shock Troopers are launched into Earth's atmosphere in a coordinated drop to infiltrate and capture the Prophet of Regret aboard the Assault
Carrier. They pass by a few destroyed Frigate-type ships in orbit around the elevator, and begin to enter cloud cover above the city. After a flash forward (as shown by
a brief white flash), the Captain orders the squad to adjust their trajectory and drop locations on her order, which launches
the Marines way off of their intended course.
Before the Marines can ever deploy the internal parachutes, the invasion forces have already evacuated inside the carrier.
Dutch picks up a radiation alert in his pod, and the Assault Carrier proceeds to enter Slipspace. The slipspace rupture destroys numerous city blocks in it's path, while the UNSC In Amber Clad (FFG-142) enters the rupture provided by Regret's flagship. An EMP blast, possibly emitted by either the rupture, causes
the Marine assault force to loose power in their SOEIV Pods, throwing them all over New Mombasa, particularly in the Mbaraki District.
The Rookie Awakes
Six hours after being knocked unconscious by the impact of Mickey's pod and a violent landing into the side of a building,
the Rookie finally wakes up at 8:14pm (20:14 military time), to the noise of a flight of Type-52 "Phantom" Troop Carriers flying low above the city. After regaining his situational awareness, the Rookie arms the four explosive bolts located in
all four corners of the door to exist the pod. With the door removed from the pod, the Rookie jumps a couple dozen meters
down into the streets below, completely draining his stamina. After coming the area for medical supplies, he regains his health,
and proceeds to find his lost Marines.
Located only a few minutes away from the Rookie's location is a small area patrolled by at least two Covenant squads (one
Jiralhanae and four Unggoy each), this is where the Rookie spots a ringing data terminal shortly after defeating both of the
squads using his limited arsenal of suppressed weaponry. This introduces the Superintendent, a 2nd Gen. dumb A.I. responsible for the infrastructure of the city. This A.I. provides data unlocked by their commanding
officer, Dare, a long time before he encounters the terminal. Complete with maps and notable locations throughout the city,
the Superintendent begins to aid this young Marine in his mission.
Characters
- Covenant
- Prophet of Regret - One of the three Hierarchs of the Covenant, his only known role in the game is at the beginning where his Assault Carrier enters slipspace over New Mombasa. (Mentioned only)
Locations
- New Mombasa, Kenya
- Lumumba District
- Mbaraki District - Most of Dare's squad landed in this district after they diverted their course from the Assault Carrier to the area surrounding
the ONI facility directly across from the Space Tether.
- Tanaga District
- New Mombasa Orbital Elevator - Completely obliterated by the Slipspace Jump caused by the Prophet of Regret's Assault Carrier, wreckage from this space
tether can be seen all across the city. Only the base of the tether and the bottom few rings survived the jump, though the
structure can be seen from most places in the city, blazed in an inferno.
Equipment
Early after its announcement, Bungie stated that they did not see ODST as a regular $60 game [38]. At E3 2009, Microsoft confirmed that Halo 3: ODST would retail at the standard normal price of $59.99 [17], which they think that the game features warrant the normal price tag.
As a bonus feature for those who pre-order ODST at select retailers (including such stores as GameStop and Amazon.com),
a token to play as SgtMaj Avery Johnson in Firefight will be included [39].
Contents:
- Halo 3: ODST Campaign
- Halo 3: ODST "Firefight" mode, a cooperative campaign mode where up to four players can assume the role of an ODST
squad and fight together to take on increasingly challenging waves of enemies. Facing increasingly challenging waves of enemies
together, striving to earn the highest scores possible, while various Halo 3 Skulls are progressively activated.
- Three new maps of a second Mythic pack on a standalone disc.
- All three Multiplayer Map Packs (Heroic, Legendary, and Mythic).
- A key to the upcoming Halo: Reach Multiplayer Beta.
Special Edition
A "Halo 3: ODST Collector's Pack" is available alongside the standard version. This includes the game itself, along
with a limited edition UNSC-style Xbox 360 controller, and will retail for $99 USD (£60 GBP). The Collector's Pack is only
currently available at GameStop in the USA, and Game.co.uk in the UK.
Related Products
Strategy Guide
- Main article: Halo 3: ODST Official Strategy Guide
Prima Games will release 272-page strategy guide on the release date of Halo 3: ODST for $25 USD [40][41].
Contents include [40]:
- Move Out Soldier - Complete coverage of the single player missions. With labeled maps for New Mombasa and tactics
included for the Legendary level of difficulty.
- Team Up - Intense Co-Op strategy to ensure you and your squadmates survive. With input from the actual developers
and testers to give you the inside track.
- Clan Wisdom - All Halo 3 multiplayer maps with breakdowns and tips from some of the best clan players out there.
- Rise Through the Ranks - Detailed info on every Achievement from Halo ODST and Halo 3. More than a list, instructions
and tips for every one.
Original Sountrack
- Main article: Halo 3: ODST Original Soundtrack
- "Overall I think this score is a bit more intimate and personal. We're telling a human story, not a cyborg story.
This isn't a space opera but a story that takes place on earth in one city. Although the player get's to inhabit the shoes
of several characters, they still primarily should feel like one person discovering the mystery that lies behind the ruins
of New Mombasa"
- —Martin O'Donnell to Music 4 Games.
Like previous games in the series, Halo 3: ODST will be released alongside an Original Soundtrack comprised of music
heard in the game. This soundtrack features seventeen new tracks, composed by Martin O'Donnell and Michael Salvatori, on two discs [42]. Though over three hours of music was composed for ODST, only two hours will be released on the soundtrack [43].

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